


WARNING!! CLASS INFORMATION MAY CHANGE PRIOR TO LAUNCH!
Baseline Skills
“I totally know what I am doing! Hold my Grog!”
Baseline Skills
Baseline skills are available to all players, regardless of class or profession. ​
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Basic Crafting
Allows players to craft and use the following:
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Campfire
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Sleeping Bag
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Fishing Equipment (pole, net, basket)
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Flares
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Sparkpowder
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Gunpowder
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Cementing Paste
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Narcotics
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Slingshot
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Waterskins
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Notes
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Journal
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Torch
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Build Guns
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Paintbrush
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Emote Drinks
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Soul Terminal
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Soul Balls
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Stimulant
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Cloth Armor (T0)
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Stone Tools
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Spears
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Spyglass
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Club
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Evidence Notes
Building & Decor
Allows players to craft and use all building pieces, decor pieces and their respective tables.
Basic Cooking
Allows players to cook basic recipes in the Campfire/Stove.
(Meat & Fish)
Basic Gear
Allows all players to wear up to T1 Armor and use up to T1 Weapons. Weapon exclusions still apply to specific classes.
Animals
Everyone can ride a mount, use a shoulder pet and have chibis. Breeding, Taming and Combat Use are restricted to specific classes. Animals can be sold/gifted. Special License animals must be spayed/neutered before sold/gifted.
Appearances
Allows players to craft and use the wardrobes, and styling station and skins within that are available to the players.
Basic Use
Allows players to use the following:
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parachute (vendor)
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canteen (vendor)
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canoe (vendor)
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chibis (vendor)
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grapples (blacksmith)
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mounts
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shoulder pets
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zip lines
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siege weapons (blacksmith)
Basic Repairs
Allows players to repair armor and weapons up to T2.
Melee Skills
“First lesson, stick them with the pointy end.”
Combat Classes
Whether its sword & board, or duel wielding daggers - players are sure to find something that fits the play style they enjoy!
MAX 6 POINTS CAN BE SPENT BETWEEN BOTH CLASSES & PROFESSIONS!
WARRIOR
3pt
Warriors can wear all armor, and use melee weapons and shields. They cannot use ranged weapons.​
Skills:​​​
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Bolster: AOE buffs % of damage done to those in the same tribe in a radius for x amount of time. (5m cool down)
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Feint: Reduces % of damage taken for x amount of time (2m cool down)
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Second Wind: Heal yourself to 100% over a few seconds. (10m cool down)
This class cannot breed or tame, nor can they use animals in combat.
DREADKNIGHT
3pt
Dreadknights can wear all armor, and use up to T5 melee weapons and shields. They cannot use ranged weapons.​
Skills:​​
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Blood Tap: Siphon your own hp, dealing % of damage to yourself which increases your damage % by x amount of time (5m cool down)
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Shield of Protection: Prevents % of damage for x amount of time. (2m cool down)
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Enrage: Increases % of damage done for x amount of time. (5m cool down)
This class cannot breed or tame, nor can they use animals in combat.
ROGUE
3pt
Rogues can wear up to Leather Armor and use Dual Weapons, and Bow/Crossbow. They cannot use 1h melee or 2h weapons or shields.​
Skills:​​
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Cobra Strike: Increase % of damage done for x amount of time (5m cool down)
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Burse of Speed: Increase movement speed by % for x amount of time (3m cool down)
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Stealth: Shroud yourself from detection for 20s. (2m cool down)
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Smoke Grenades: Rogues are allowed to use smoke grenades in all combat scenarios and events (crafted by blacksmiths)
Only 3 grenades are allowed per scenario and event, and may only be used after the each cloud has disappeared. This is to help reduce headaches for players on lower end pcs.
This class cannot breed or tame, nor can they use animals in combat.
PALADIN
3pt
Paladins can wear all armor and use 1h melee weapons and shields. They cannot use 2h melee weapons, dual weapons or ranged weapons.​
Skills:​​
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Shield of Protection: Prevent % of damage for x amount of time. (2m cool down)
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Song of Determination: AOE prevents % of damage to those in the same tribe within radius for x amount of time (5m cool down)
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Gaia's Gift: Heals % of damage to those in the same tribe within radius. (2m cool down)
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Healing Word: Heal yourself to 100% over a few seconds (10m cool down)
This class cannot breed or tame, nor can they use animals in combat.
DRUID
3pt
Druids can wear up to Leather Armor, and use up to Staff. They cannot use 1h or 2h melee weapons, dual weapons or ranged weapons, or shields. ​
Skills:​​
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Shapeshift: Druids have the ability to shift into a variety of creature forms they have attuned too.
Druids may use their forms in all forms of combat.
Druids cannot use casting spells while shifted due to game limitations. -
Feint: Reduces % of damage taken for x amount of time (2m cool down)
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Healing Word: Heal yourself to 100% over a few seconds (10m cool down)
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Druid of the Grove: Druids who achieve the rank of Druid may choose to join one of three groves. Joining a grove gives them access to a new skill, based on the grove they join.
Druids of the Claw: Those who join this grove gain the skills:
Stealth: Shroud yourself from detection for 20s. (2m cool down)
Burst of Speed: Increase movement speed by % for x amount of time (3m cool down)
Druids of the Forest: Those who join this grove gain the skills:
Entangle: Ensnare another player for a brief moment, slowing their movements for 10s.
Gaia's Gift: Heals % of damage to those in the same tribe within radius. (2m cool down)
Druids of the Mountain: Those who join this grove gain the skills:
Guardian Spirit: Reduce another players damage taken for x amount of time. (2m cool down)
Bolster: AOE buffs % of damage done to those in the same tribe in a radius for x amount of time. (5m cool down)
This class cannot breed or tame, nor can they use animals in combat (this does not include their shifting forms).
BEASTRIDER
Beastriders can wear leather armor and use 1h & 2h melee weapons and shields. They cannot use ranged weapons or dual weapons.
Skills:
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Mounted Combat: Beastriders can ride their creatures into all combat scenarios and events.
Max 2 animals total may be used in a single combat event. This includes stored animals. -
Cobra Strike: Increase % of damage done for x amount of time (5m cooldown)
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Feint: Reduces % of damage taken for x amount of time. (2m cooldown)
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Saddle Armaments: Beastriders can equip their mounts with enchanted armaments that buff their mounts. (Crafted by Jewelcrafters)
This class cannot breed or tame.
3pt
Caster Classes
“First lesson, stick them with the pointy end.”
Caster Classes
Those who enjoy playing ranged or healing type classes popular in many MMO style games may enjoy these classes.
MAX 6 POINTS CAN BE SPENT BETWEEN BOTH CLASSES & PROFESSIONS!
MAGE
3pt
Mages can wear leather armor, and use staves, wands, off hand books and magic shields. They cannot use melee weapons, ranged weapons and shields.
Spells:
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Arcane Missile
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Frost Shard
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Fireball
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Lightning Bolt
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Conjure Elemental: Conjure an elemental companion who will fight for you for a short time. (5m cooldown)
​This class cannot breed or tame, nor can they use animals in combat.
NECROMANCER
Necromancers can wear leather armor, and use staves, wands, off hand books and magic shields. They cannot use melee weapons, ranged weapons and shields.
Spells:
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Chaos Bolt
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Curse of Agony
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Vampiric Touch
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Raise Dead: Raise up several undead companions to fight for you for a short time. (5m cooldown)
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Blood Tap: Siphon your own hp, dealing % of damage to yourself which increases your damage % for x amount of time. (2m cooldown)
This class cannot breed or tame, nor can they use animals in combat.
3pt
CLERIC
Clerics can wear leather armor, and use staves, wands, off hand books and magic shields. They cannot use melee weapons, ranged weapons and shields.
Spells:​
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Holy Arrow
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Shadow Bolt
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Healing Word: Heal yourself to 100% over a few seconds (10m cool down)
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Shield of Protection: Prevents % of damage for x amount of time. (2m cooldown)
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Song of Determination: AOE prevents % of damage to those in the same tribe within radius for x amount of time (5m cool down)
-
Gaia's Gift: Heals % of damage to those in the same tribe within radius. (2m cool down)
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Guardian Spirit: Reduce another players damage taken for x amount of time. (2m cool down)
This class cannot breed or tame.
3pt
Ranged Classes
“You see, in this world, there's two kinds of people, my friend; those with loaded guns and those with packs. Which are you?”
Ranged Classes
Those who enjoy playing ranged or hunter type classes popular in many MMO style games may enjoy these classes!
MAX 6 POINTS CAN BE SPENT BETWEEN BOTH CLASSES & PROFESSIONS!
RANGER
3pt
Rangers can wear plate armor and use bows and crossbows. They cannot use melee weapons and shields, or Guns.
Skills:
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Hunter's Traps: Rangers are capable of crafting and placing bear traps
Traps can only be used in PvE events.
Traps are not allowed in PvP events due to their inability to be broken when a player is stuck inside of them.
Trap Limits: Can only use up to 6 small traps and 3 large traps per PvE event. -
Deadly Aim: Increase % of damage done for x amount of time. (5m cooldown)
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Burst of Speed: Increase movement speed by % for x amount of time (5m cooldown)
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Feint: Reduces % of damage taken for x amount of time (2m cooldown)
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Elemental Arrows: Arrows enchanted with elemental damage (crafted by Enchanters)
​This class cannot breed or tame, nor can they use animals in combat.
GUNSLINGER
Gunslingers can wear Leather Armor, and use guns of all types. They cannot use melee weapons, shields, bows or crossbows. ​
Skills:​
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Deadly Aim: Increase % of damage done for x amount of time (5m cool down)
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Elemental Bullets: Bullets enchanted with elemental damage (crafted by Enchanters)
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Feint: Reduces % of damage taken for x amount of time. (2m cool down)
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Second Wind: Heal yourself to 100% over a few seconds. (10m cool down)
This class cannot breed or tame, nor can they use animals in combat.
3pt
BEASTMASTER
Beastmasters can wear plate armor, and use bows and crossbows. They cannot use melee weapons, guns and shields.
Skills:
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Call Companion: Beastmasters can call their creatures into all combat scenarios and events.
1 Large Beast or 2 Medium Beast or 4 Small Beasts are allowed out at a time. Max 6 total may be used in a single combat event. This includes stored animals.​
Beast masters cannot ride their animals into combat. -
Deadly Aim: Increase % of damage done for x amount of time. (5m cooldown)
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Burst of Speed: Increase movement speed by % for x amount of time (5m cooldown)
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Elemental Arrows: Arrows enchanted with elemental damage (crafted by Enchanters)
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Armor Charms: Beastmasters can equip their companions with enchanted armaments that buff their companions. (Crafted by Jewelcrafters, Imbued by Enchanters)
This class cannot breed or tame.
3pt
Combat Skills
“First lesson, stick them with the pointy end.”
Combat Classes
Whether its sword & board, bows or animal riding - players are sure to find something that fits the play style they enjoy!
MAX 5 POINTS CAN BE SPENT BETWEEN BOTH CLASSES & PROFESSIONS!
RANGER
3pt
Rangers can wear all armor and use all ranged weapons. They cannot use melee weapons and shield.
Skills:
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Rangers are capable of crafting and placing bear traps
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Traps can be used in PvE events.
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Traps are not allowed in PvP events due to their inability to be broken when a player is stuck inside of them.
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Limits: Can only use up to 6 small traps and 3 large traps per PvE event.
​This class cannot breed or tame, nor can they use animals in combat.
WARRIOR
Warriors can wear all armor, and use up to T5 melee weapons and shields. They cannot use ranged weapons.​
Warriors are those who enjoy brawling and defending in combat situations. They help maintain a wall of defense by executing fighting tactics that ensure the survival of their teammates.
Skills:​
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Warriors are allowed to use smoke grenades in all combat scenarios and events (crafted by blacksmiths)
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Limits: Only 3 grenades are allowed per scenario and event, and may only be used after the each cloud has disappeared. This is to help reduce headaches for players on lower end pcs.
This class cannot breed or tame, nor can they use animals in combat.
3pt
BEASTMASTER
Beastmasters can wear all armor, and use all melee weapons and shields. They cannot use ranged weapons.
Skills:
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Call Companion: Beastmasters can use their creatures into all combat scenarios and events.
Up to 1 Large Beast or 2 Medium Beast or 4 Small Beasts are allowed out at a time per event. -
Limits: Max 6 total may be used in a single PvP or Admin combat event. This includes stored animals.
This class cannot breed or tame.
3pt
BEASTRIDER
Beastriders can wear all armor and use all ranged weapons. They cannot use melee weapons and shields.
Skills:
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Mounted Combat: Beastriders can ride their creatures into all combat scenarios and events.
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Limits: Max 2 animals total may be used in a single PvP or Admin combat event. This includes stored animals.
This class cannot breed or tame.
3pt